Thursday, May 16, 2013


(Living Church) Daniel Muth on Game of Thrones—A Medieval Pottersville

In Game of Thrones we’re shown a world of medieval technology, accoutrement, and honorifics, but without chivalry (some lame pretense is made here and there, but it plays no part even in the life of the nobility, and the tale is told solely through their eyes) because there is no Christ to inspire it and no Church to encourage it. The denizens of the land claim a belief, of whatever sort, in “the gods,” who are never specified, whose mythology is never told, and of whom worship seems virtually nonexistent. The latter is the one significant breach with real-world paganism, which always involved true belief and often extravagant liturgics. There is also (as there was with Rome) a most implausible dearth of numinous awe for the natural world. One may have to pledge one’s son in marriage to the daughter of the castle-holder controlling a vital river crossing in order to get one’s army across, but of the necessity of offering a she-goat or woodcock to the river god himself in order to be granted safe passage there is nary a trace.

This is a significant oversight and makes the world a more modern one that the filmmakers should be comfortable with. Nevertheless, we are presented a generally accurate (for Hollywood) portrayal of what theologian David Bentley Hart calls the “glorious sadness” of ancient paganism in which life was short, or at least wildly precarious, and relatively meaningless while it lasted, and death both all too common and all too horrid to contemplate. Pleasures were to be grasped in whatever form they may be readily at hand, and whether they involved cruelty or kindness was a matter of relative taste. Joy may flit briefly by, but only in such a manner and measure as to enhance the agony of its loss and the poignancy of its ephemerality.

Read it all.

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